Monday, November 26, 2012

Cyber Monday Free Shipping on ThinkGeek!


Free Shipping
That's right nerds...free shipping on ThinkGeek today with no minimum!!!

ThinkGeek

So there's no better time to order that Star Trek Oven Mitt...



Or Batgirl Hipster Panties...


Or Canned PBJ Sandwich...



Or Bluetooth Handset Glove...




And as we all know...no true nerdy geek is really his/herself without a ThinkGeek Eviltron (if you don't know what this is...then you need to educate yourself on this one...)



Don't forget ThinkGeek's huge selection of geek T-shirts and Apparel either!



So get out there and get your geek loved one something they'll really want for the holidays!



(Just in case...here's links to my personal ThinkGeek Wishlists...with a few samples for your surfing pleasure!)

Flagrant Nerd ThinkGeek Wishlist
 

Flagrant Nerd ThinkGeek T-shirt and Apparel Wishlist

 Front View


Peace...

M.D.
@michaeldunkle


Friday, November 23, 2012

Kingdom Death: Monster Kickstarter



So for quite a while I've been following Kingdom Death, a 'boutique nightmare horror' miniature board game concept that's in development.  The miniatures and concept designs of the mini's are out of this world, and I received and e-mail today that their cooperative board game set in a nightmare-horror world titled Kingdom Death: Monster is in the kickstarter phase...



Aside from some extremely high-end miniature sculpts (see below) the game is quite simply some of the freshest and most creative work I've seen lately.  I can't say enough about Kingdom Death...































Kingdom Death: Monster is their coop board game that will release in late 2013, and it looks even more spectacular than what I've seen so far.  If you're a fan of the horror genre, tabletop miniature gaming, and/or coop board games, I highly recommend that you drop by their kickstarter page and give them a couple of bucks...for as little as $10 you get a digital art book with concept art, artist bios, etc.  The best deal IMHO is the $100 pledge which gets you the game when it releases...and there's a Black Friday deal today for $85 at this level...tough to pass up.  Even at the $100 level, that's arguably a bonus when you consider that any coop board game can run you upwards of $70 these days...so you're getting a really awesome looking game and giving a little bit to support the project to boot (would also make a great holiday gift for next year...).

Peace...

M.D.
@michaeldunkle

Thursday, November 22, 2012

Happy Thanksgiving!

Happy T-Day fellow nerds and geeks!

Nerdy things to be thankful for today...

Angry Birds Star Wars

Halo 4

Disney purchasing Lucasfilms guaranteeing the Star Wars franchise will live on...

Wizards of the Coast allowing us to play test D&D Next, thereby giving us a ray of hope that they won't completely fuck it up again.

The Big Bang Theory, making it hip to fix your glasses with duct tape.

Duct tape

Samsung making phones that allow us to skip standing in line for the next 'new' iPhone.

Cheetos and Mountain Dew (and the hope that someone will buy the rights to keep making Twinkies)

The first of three Hobbit films releasing in 21 days.

And last of all... The fact that I resisted buying the full sized version of the latest update to the WH40k rules... Games Workshop gets way too much of my money as it is!

Peace...

M.D.
@michaeldunkle

Friday, November 16, 2012

Close Encounters Turns 35

The movie that thrilled and terrified and had us chasing dreams of Devil's Tower in Wyoming turns 35 today.  Close Encounters of the Third Kind opened on November 16, 1977 and aside from battling back and forth with Star Wars for awards (Close Encounters would go on to be nominated for eight Academy Awards), the movies nevertheless formed the seminal groundwork for the future and resurgence of science fiction cinema.


While I favored Star Wars in my youth over Close Encounters, Spielberg's movie still garnered a hell of a lot attention for a then 8-year old boy.  I remember being utterly fascinated at the brilliantly multi-colored spaceships that Richard Dreyfuss chased around in his company truck, and utterly freaked out when the spidery, long-limbed alien first came out of the mothership, even though it raised it's hands in welcome and peace.

 

 I still marvel at how Steven Spielburg worked so many awesome alien contact concepts into the movie.  From the abduction of 3-year old Barry from his home to the military cover up of close alien encounters that have been happening to growing obsessions of those 'chosen' by the aliens to meet with them at the summit of the iconic mountain, everything held us spellbound with the concept of peaceful otherwordly life showing up and inviting a select group of people to the party.  People abducted were returned (still the same age as when they left even decades ago), fake quarantines kept the public away from the coming alien appearance, Richard Dreyfuss became fascinated with his mashed potatoes while being sunburnt on one side as his family fell apart, and ice cream cone shaped spaceships few at tree top level along midwestern blue line highways.


Even better was that we never really saw the aliens in their spectacular ships.  Oh we got a dazzling backlit glimpse of some short, rubbery fellas without distinct facial features, but never a really good look at the little green (gray) men.  It all just added to the wonder of it all, and we so much wanted to be Roy as he was escorted alone to the mothership by a crowd of the visitors.


So Happy Birthday Close Encounters...and thanks for the five musical notes that will always remind us that we are most likely very not alone...
 


Peace...

M.D.
@michaeldunkle
 





Monday, October 8, 2012

Nerd Hiatus


So yea...it's been like a month since I've posted to Flagrant Nerd...I well aware of it...no need to remind me!  :)

My apologies (again) but the new job finally got rolling in early September, and while I've been preparing for this career change, the leap into nursing has kept me pretty much hopping ever since I started on September 10th.

Nevertheless...I'm nearly finished with the classroom orientation and new grad end of things and am into my fourth week of orientation on the floor.  While I still have about 7-8 weeks of floor orientation to go, the routine is beginning to settle down and I'll be into a regular three 12-hour a week shift schedule after next week.  Which means I'll be able to get back on the keyboard and post more often...

I know you're all excited to hear this news :-p

More to come soon...

Peace...

M.D.
@michaeldunkle

Wednesday, September 5, 2012

Wowthritis

Great word that popped up on my Urban Dictionary app for Android...

Wowthritis:  The gnarled shape of your hands and arms after playing several hours and/or days of World of Warcraft.  This condition usually results in sore joints and numbness.

Peace...

M.D.
@michaeldunkle

Guild Wars 2 Arrives!

It's here...it's finally here...









I think we've been wating for Guild Wars 2 for something like 32 years.  Ok, maybe it's only been like three years...but it certainly felt like decades.  That's because in many ways the original Guild Wars kind of 'broke the mold' (yes, yes...that's what every new MMO that comes to the market says, and yes, yes I've been guilty of saying the same about The Secret World, etc.) in the MMO/MMORPG genre.  But it really is true of Guild Wars, insomuch as it gave us more of an episodic nature to the MMORPG concept and focused more on player-vs.-player (PVP) than many other games did at the time, and that it's subscription model was unique when it came out, in that it had no subscription - you just bought the game once and then never paid for it again...no monthly fees.  This worked, somewhat to the surprise of many - including yours truly - since the original Guild Wars sold something like 6 million copies.

For all that, Guild Wars had a pretty big following...so when plans to release Guild Wars 2 came out, fans of the somewhat niche game began to drool and gibber fanatically about the possibilities of the upcoming update set some 250 years after the time of the original GW.  And from what I've read (reviews, fan-sites, etc.) it seems to be worth the overproduction of saliva.


Firstly it truly appears to be a persistent world.  Guild Wars 2 is bustling with day-to-day activity, and that activity doesn't really care if your in it or not, i.e. it goes on whether or not you fire up your computer and login.  The world of Guild Wars 2 exists on some servers in Korea and does so on it's own - it matters what time you log into the game...the residents of villages and towns go about their business on schedule regardless of whether or not you're there to see it...seasons come and go...and it's a rich world with a lot (and I mean a lot) of back story and ongoing history.


Another big point here is that apparently it really doesn't matter what you want to be in Guild Wars 2.  One of the biggest issues that seems to burn you out on most MMORPGs is that you have to have every group of players figure out what role they will play...who will be the tank, who will be the healer, who will pull monsters in to get slaughtered, etc.  Not so with GW2...if you want to be a magic user type, go for it.  Prefer to be a short little guy that plays with swords, fine.  The game is not so dependent on the typical class type requirements...be what you want.



No grinding.  (Ok I've said this before and then it turned out the game in question actually had grinding...but I guess we'll have to try again with GW2).  In Guild Wars 2 you get experience for everything you do...not just the typical 'go find a guy with a star over his head and ask for something to do, then return after you've done the task and get an experience reward from that same guy.'  Instead, run some monsters away from some poor farmer's sheep, get experience.  Decide you'd like to go off exploring some area not mapped out yet, get experience.  Spend a lot of time crafting, get experience.  Do a little PvP, get experience.  Basically, you get experience for playing the game.



Dynamic, persistent world.  Above I mentioned the persistent world...but let this bake your noodle as well.  MMO's have a concept known as 'instancing,' where there's an area that you can go to where there's an adventure you can partake in, known as an 'instance.'  You can go back again and again and redo the instance...which by the way get's silly 'cause then you get friends of high level that simply come with you again and again to gain treasure and experience and boost up your character in a kind of cheating fashion.  Not so in GW2, because of the dynamic concept.  Let's say you're wandering by a tavern in some town and see a fight break out.  If you choose to partake or break up the fight, then this may lead to yet another dynamic encounter, say the tavern owner thanks you for breaking up the fight and asks if you'd be interested in finding his daughter who disappeared a few days ago.  These things just happen...there's no little exclamation point above the bartender's head.  But let's say now that you decide not to intervene in the bar fight and go on your merry way.  If you come back to the tavern tomorrow...the fight won't break out again just like yesterday, and the bartender may not ask you to look for his daughter because of this.  What you do, and what you don't do, in each dynamic encounter, will change the course of the persistent world in which your character lives.  And that my nerdy friends, is what might make GW2 a true game-changer in the MMORPG world.



Metacritic scores Guild Wars 2 as a 93 out of 100...pretty impressive for Metacritic.  TenTonHammer gave this rather poignant statement in their review,

"When ArenaNet first released its MMO Manifesto we knew they were aiming for something revolutionary with Guild Wars 2. What we got is the first worthy successor to World of Warcraft."

That's some big pants for Guild Wars 2 to wear...we've all heard that this and that game is a 'WoW-killer,' but it seems that GW2 may indeed have the distinction of having the right kind of suspenders to hold those pants up.

Peace...

M.D.
@michaeldunkle